var ic = 4;     // Number of alternative images
    var xoxo0 = new Array(ic);  // Array to hold filenames
	var xoxo1 = new Array(ic);
    var xoxo2 = new Array(ic);
	var xoxo3 = new Array(ic);  
	var xoxo4 = new Array(ic);
    var xoxo5 = new Array(ic);
	
        
xoxo0[0] = "images/spt_slogan.gif";
xoxo1[0] = "images/set1_1.jpg";
xoxo2[0] = "images/set1_2.jpg";
xoxo3[0] = "images/set1_3.jpg";
xoxo4[0] = "images/set1_4.jpg";
xoxo5[0] = "images/set1_5.jpg";



xoxo0[1] = "images/spt_slogan.gif";
xoxo1[1] = "images/set2_1.jpg";
xoxo2[1] = "images/set2_2.jpg";
xoxo3[1] = "images/set2_3.jpg";
xoxo4[1] = "images/set2_4.jpg";
xoxo5[1] = "images/set2_5.jpg";



xoxo0[2] = "images/spt_slogan.gif";
xoxo1[2] = "images/set3_1.jpg";
xoxo2[2] = "images/set3_2.jpg";
xoxo3[2] = "images/set3_3.jpg";
xoxo4[2] = "images/set3_4.jpg";
xoxo5[2] = "images/set3_5.jpg";



xoxo0[3] = "images/spt_slogan.gif";
xoxo1[3] = "images/set4_1.jpg";
xoxo2[3] = "images/set4_2.jpg";
xoxo3[3] = "images/set4_3.jpg";
xoxo4[3] = "images/set4_4.jpg";
xoxo5[3] = "images/set4_5.jpg";



function pickRandom(range) {
if (Math.random)
return Math.round(Math.random() * (range-1));
else {
var now = new Date();
return (now.getTime() / 1000) % range;
}
}